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Server Rules & Moderation Policy

FakeNinja

Server Rules may be subject to change at any time.
You are responsible to stay up to date with them via the in-game /info command or by reading them here.

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Thank you for taking your time reading this.
These are the rules that are enforced on our Rust server by Administrators and Moderators.

The Server Rules may be subject to change at any time.
You are responsible to stay up to date with them via the in-game /info command or by reading them here.

Last updated 2019-04-04

§1 - RAIDING IS TO GET LOOT, NOT TO GRIEF!
§1.1 - Leaving locked doors/TC on a raided base for no reason is not allowed. You can lock off a base during a raid to move loot, but remove it after.
§1.2 - Moving loot is not an excuse to still lock a base an abnormal amount of time. If you have not accessed the base within 2 hours it is considered griefing.
§1.3 - Capturing a base is allowed but you must use it as one of your active bases (eg a farming base), have sleeping bags placed and have it not decaying.
§1.4 - Raidbases are excluded from rule §2.1 to §2.3. A raid base is a secondary base created within 300m from somebody's main base.

§2 - HACKING, ABUSING, GLITCHING AND SIMILAR EXPLOITATION IS NOT ALLOWED.
§2.1 - Abusing the remove tool to wall in loot, tc or any other base entities is not allowed.
§2.2 - The nobrainer: hacking, exploiting or any use of third party software or modifications for your advantage will lead to an immediate permanent ban.
§2.3 - Having Member perks does not give you special treatment. Violating rules or abusing it may lead to termination of benefits with no refund - accordingly with ToS
§2.4 - Building walls around monuments is not allowed. However, do note that we don't consider quarries for monuments, so you can wall those in.

§3 - THE GROUP LIMIT IS MAX FIVE (5) AND MAX ONE (1) ALLIANCE IS ALLOWED PER CLAN.
§3.1 - You may be MAX (5) people in the same compound ALL which must be in your /clan; this means using codelocks, turrets, cupboards and sleeping bags.
§3.2 - You may not PVP/roam/raid or cooperate offensively as more than five (5) players. All must be joined to your clan or allied using /clan.
§3.3 - You may only swap (2) clan members per wipe, and must be able to provide a valid reason if this is requested by staff. §3.4 - You may (and we highly encourage you to) be friendly with others, such as the 'new to rust' guy in your area, just remember rule §3.1/§3.2.
§3.5 - All teammates, clanmembers and alliances must be joined using the /clan system. This is used by staff to verify your group. Failure to do so may lead to punishment.

You are responsible to keep track of your allies & team.
Abusively swapping members or suddenly counterraiding as 5+ will lead to punishment, so be careful if you are close to the limit!

§4 - RAGE REPORTING OR OPENLY ACCUSE PLAYERS IS NOT ALLOWED.
§4.1 - A player is innocent until proven guilty by our Staff or EasyAntiCheat - no matter how much you think somebody may be cheating.
§4.2 - Repeatedly reporting a player to staff without providing any meaningful evidence (such as combatlogs) will be considered as spam.
§4.3 - Don't openly accuse a player for cheating - we understand rust may be tilting, but don't tilt in chat. Report it to the staff team.

§5 - RESPECT OTHER PLAYERS AND BE NICE TO PEOPLE. DON'T BE NOT NICE.
§5.1 - Inappropriate chat, voicechat or signs that qualify as largely offensive, spam or disturbing to a majority of players is not tolerated.
§5.2 - Toxic behaviour, trolling or harassment of other players is not allowed and will be punished.
§5.3 - You don't need to prove to the server that you are more right than the other. If you have a problem with somebody, report it to staff.

§6 - RESPECT STAFF, THEY WORK FOR ALL OF US - NOT FOR A FEW PLAYERS' INTERESTS
§6.1 - We are using our free time voluntarily to make sure rules are enforced. We work for the greather good, not a single player's interest.
§6.2 - We advise you not to try to challenge the limits of the rules or attempting any loopholes. We reserve the right to assess malicious intent as a violation.
§6.3 - We reserve the rights to assess a situation outside the specifications of these rules if an extraordinary situation that impacts the major wellbeing of the server arises. Such action must need approval of the Server Owner.

 

Moderation Policy

When a player fails to comply with any of the rules above it should be reported to the server Staff by using the /ticket command in chat. The Staff standard routine of action to handle incidents is described in the two stages below. All actions taken towards players are logged and proof will always be secured for the more severe incidents.

Staff will warn the player clearly and publicly in the server chat to notify rule violations.
Depending on the severity of the violation the Staff may take following actions towards the player or entire group:

  • Chat Mute
  • Voice Mute
  • Kick
  • Temporary Ban
  • Ban until next wipe (30 days max)

From then the situation should in most cases be resolved.
If the player or group repeats breaking rules after first stage lasting punishments should be performed within short notice.

 

No Playing Admins

We strictly forbid all admins to play due to the simple reason that they have access to many commands that can easily be used for abuse, even unintentionally. Admins role on our server is to support the players and community by enforcing server rules as well as investigating any server issues.

  • Chat Moderators do not have any invasive commands,  they can only mute etc.
  • Regular Moderators are not allowed to play, even though they have a very limited set of admin commands - yet invasive enough to be forbidden from playing.
  • Admins can never play, has access to all invasive commands.

What to do if you suspect abuse

We have a tight control of our administration and have zero tolerance to abuse.
If you suspect any abuse you should immediately PRIVATELY CONTACT the Server Owner @FakeNinja first.

 

If you've made it down here, all respect to you.
We do not write these rules just to put some text on the wall to point towards. We really care about what we're doing, and if you do the same it will be even nicer for us all. Enjoy your stay with us! And please let me know if you have any concerns or questions about the rules above.

Best regards,
FakeNinja
Administrator & Server Owner

Edited by FakeNinja
Updated for April Wipe

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On 6/12/2018 at 8:12 PM, Moblos said:

Add "no base abuse" -like destroying entire bases (just for the hell of it).

Yeah, it is a good idea. However as I said in-game, since we haven't had very many cases of it the rule remains to be written.
Trying to keep down the number of rules as well as gathering experience on how the rule should be written to fit the problems.

We'll see when/if it gets added! For now, it is handled under the other rules to the best it can.

  • Like 1

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In preparation for the next wipe, we have studied several scenarios and reviewed rules even further. In dialog with arichi also have had good discussion on great improvements. We've taken a lot consideration into whether the server should stay Noob Friendly and we should help adress griefing concerns or if it should be more raw vanilla rust. I think now it will be clear we will fight griefing to a much larger extent.

Major Overhaul, added subpoints to rules and made several specific additions

 

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§2.4 - Despawning loot just because you dont want them to have it is considered griefing. Take what you want and leave the rest.

 

I take it the same goes for despawning loot while your getting raided? If not,  why "punish" raiders, and not the defender that despawns loot out of spite? 

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19 minutes ago, Vikingskoening said:

§2.4 - Despawning loot just because you dont want them to have it is considered griefing. Take what you want and leave the rest.

 

I take it the same goes for despawning loot while your getting raided? If not, why "punish" raiders, and not the defender that despawns loot out of spite?

Excellent input Vikingskoening,

I've adjusted this rule to be neutral both against the aggressor and the defendant.

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Just now, FakeNinja said:

Great point Vikingskoening,

I've adjusted this rule to be neutral both against the aggressor and the defendant.

Thank you. It's just as common for people to despawn while raided and despawn after a completed raid.

Need more incentives for online raids to happen. Is it possible for admins to see any logs of "X despawned Y while raided by Z" ? 

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Updated rules 2019-02-07, took feedback in account in the poll we had last wipe about walling quarries. It is now allowed again.

 

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Updated rules 2019-04-04, particularly reworked group limit rules to make enforcing more clean cut.
General clarification on other rules.

 

As always, have any doubts - just contact @Rust Staff 😉

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