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The Server Rules may be subject to change at any time.
You are responsible to stay up to date with them via the in-game /info command or by reading them here.
Last updated 2020-01-02
§1 - RAID FOR LOOT, NOT TO GRIEF!
§1.1 - It is not allowed to leave locked doors & TCs on a base after you have completed raiding it.
We consider a raid completed if you have not accessed it within 2 hours of the raid starting.
§1.2 - You may only lock a base to secure loot while raiding for a maximum of 2 hours.
If you do not access the base within 2 hours of moving loot and it is still locked, it counts as griefing.
§1.3 - Capturing a base is only allowed if you use it actively. An active base has sleeping bags placed, resources in TC and has been accessed at least 2 times within the last 8 hours.
§1.4 - Raidbases/Caves/Quarries are excluded from rule §1.1 to §1.3. A Raidbase is a secondary base created within 300m from somebody's main base.
§1.5 - Most things that are possible in Vanilla are allowed here EXCEPT for what is stated in these rules. Keep a common sense and always ask an admin if you are unsure.
§2 - HACKING, ABUSING, GLITCHING AND SIMILAR EXPLOITATION IS NOT ALLOWED.
§2.1 - It is not allowed to use the Remover Tool to wall in TCs or Loot (Usage is logged by Staff). It is fine to use any vanilla method to hide loot.
§2.2 - Hacking, exploiting or any use of third party software or modifications for your advantage will lead to an immediate permanent ban.
§2.3 - Having Member does not give any player special treatment. Violating rules or abusing it may lead to termination of benefits with no refund - accordingly with ToS.
§2.4 - Building walls around monuments is not allowed. However, do note that we don't consider quarries for monuments, so you can wall those in.
§3 - THE GROUP LIMIT IS MAX FIVE (5), NO ALLIANCES ALLOWED.
§3.1 - You may be MAX (5) people in the same compound/base, authed codelocks, turrets, cupboards and sleeping bags.
§3.2 - You may not PVP/roam/raid or cooperate offensively as more than five (5) players.
§3.3 - You may not over-swap clan members (more than 3 swaps in one week). Staff may require a valid reason for any suspected over-swapping.
§3.4 - It is allowed to be friendly, trade & have truce with other groups and players but you can not cooperate offensively with any other than your core group members.
§3.5 - All teammates and clan members must be joined using the /clan system. This is used by staff to verify your group. Failure to do so may lead to punishment.
You are responsible to keep track of your team.
Abusively swapping members or suddenly counterraiding as 5+ will lead to punishment, so be careful if you are close to the limit!
§4 - RAGE REPORTING OR OPENLY ACCUSE PLAYERS IS NOT ALLOWED.
§4.1 - A player is innocent until proven guilty by our Staff or EasyAntiCheat - no matter how much you think somebody may be cheating.
§4.2 - Repeatedly reporting a player to staff without providing any meaningful evidence (such as combatlogs) will be considered as spam.
§4.3 - Don't openly accuse a player for cheating - we understand rust may be tilting, but don't tilt in chat. Report it to the staff team.
§5 - RESPECT OTHER PLAYERS AND BE NICE TO PEOPLE. DON'T BE NOT NICE.
§5.1 - Inappropriate chat, voicechat or signs that qualify as largely offensive, spam or disturbing to a majority of players is not tolerated.
§5.2 - Toxic behaviour, trolling or harassment of other players is not allowed and will be punished.
§5.3 - You don't need to prove to the server that you are more right than the other. If you have a problem with somebody, report it to staff.
§6 - RESPECT STAFF, THEY WORK FOR ALL OF US - NOT FOR A FEW PLAYERS' INTERESTS
§6.1 - We are using our free time voluntarily to make sure rules are enforced. We work for the greather good, not a single player's interest.
§6.2 - We advise you not to try to challenge the limits of the rules or attempting any loopholes. We reserve the right to assess malicious intent as a violation.
§6.3 - We reserve the rights to assess a situation outside the specifications of these rules if an extraordinary situation that impacts the major wellbeing of the server arises.
Such action must need approval of the Server Owner.